Our interactive, gamified eBook library encourages young learners to read while improving comprehension and oral skills. The system auto-generates quizzes based on completed readings, provides speech-based Q&A, and fosters an engaging experience that transforms digital learning into a dynamic classroom environment.

Context
Under the leadership of Datuk Seri Wee Jeck Seng, BlacX developed an AI-powered eBook Library designed to benefit 10,000 primary school students in Tanjung Piai, Johor. This innovative platform enables students to interact with AI by asking questions about the books they read, either through text or speech, making it highly accessible for younger learners. To enhance comprehension, the AI generates three random questions at the end of each book and tracks student performance on a leaderboard. This gamified approach motivates students to read more by rewarding their efforts with prizes, fostering a culture of learning and curiosity.
Tasks
Challenge Faced
In building the AI-powered eBook library for primary school students, we were tasked with creating a platform that would not only encourage children to read but also simplify progress tracking for parents and teachers. Traditional eBook libraries lacked mechanisms to engage younger readers and did not offer any form of automated progress recording. The client specifically challenged us to address these shortcomings, so that the library would drive widespread adoption among children, parents, and teachers alike.
Results
How We Overcame It
Our team developed a suite of innovative features designed to make reading fun, interactive, and educational. First, we trained the AI to understand the source materials thoroughly and explain difficult concepts at a primary-school level. By integrating speech recognition capabilities, we empowered younger readers to interact with the AI conversationally, reducing barriers for children less comfortable typing. Additionally, we implemented automatically generated questionnaires at the end of each eBook—ensuring students stay engaged and cannot rely on memorised question sets.
A leaderboard system further gamifies the reading experience, allowing students to earn points and prizes while representing their schools. On the administrative side, we streamlined the data submission process to NILAM by automating reading progress reports, providing parents and teachers with a convenient way to track and report a student’s reading journey. This holistic approach not only boosted student participation but also significantly reduced administrative overhead, making the platform indispensable for all stakeholders involved.

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